BlueLine

Project Pyridia

Open world FPSRPG sandbox in block generated world environment mixed with pixelart-like textures and low-polygon assets.
This is a concept image created in external 3D modeling software, in-game screens will be uploaded when ready.

Game design, level design and graphic (2D/3D) by Daniel Moravek.
Engine, gameplay and tools programming by Martin Zima.

PyridiaC1
PyridiaC2